IdeaWIP LogoIdeaWIP

eSports and Gaming Platform

A platform that connects gamers for competitive eSports tournaments, offering a seamless experience for players to compete, watch live streams, and participate in various gaming events.

Overall Viability
7.8
Market Need
8.5
User Interest
8
Competitive Landscape
6.5
Monetization Potential
7.5

Keyword Search Analysis

Keyword Monthly Search Volumes

KeywordAvg SearchesDifficultyCompetition
esports5500001LOW
gaming5560000020LOW
online gaming tournaments100011LOW
competitive gaming148001LOW
esports events24001LOW
game streaming271005LOW
gamer community271001LOW
video game competitions7202LOW
esports platforms3905LOW
multiplayer gaming2010004LOW

Problem Statement

Based on discussions across various subreddits, significant problems facing eSports and gaming platforms in organizing and promoting competitive tournaments include:

  • Technical Issues:

    • Hardware Failures: Issues such as reported at Evo 2023, where PS5 USB ports melted due to the use of incompatible controllers (Source).
    • Venue Preparedness: Lack of proper ventilation and handling of gaming hardware often results in performance degradation and game interruptions (Reddit comment).
  • Viewership and Engagement:

    • Dwindling Viewership: Games like Overwatch League struggle to retain viewership compared to newer titles like VALORANT that are more engaging (Reddit post).
    • Platform Dependence: Preference shifts; for instance, when Overwatch League switched from Twitch to YouTube, resulting in a visible drop in viewership (Reddit comment).
  • Fair Competition:

    • Cheating and Scams: Match-fixing and selling results, as highlighted in Eastern European chess tournaments, raise questions about the integrity of competitions (Reddit post).
    • Unfair Advantages: Use of certain game skins that provide competitive advantages, such as Arctic Ops Gragas in League of Legends (Reddit post).
  • Inclusivity Issues:

    • Lack of Disability Support in Tournaments: Limited platforms and events for disabled gamers, making it difficult for them to participate in eSports at the same level (Reddit post).

Target Audience Insights

  • Demographics: Generally composed of young, tech-savvy individuals aged between 16-34, both male and female, with a variety of gaming interests spanning multiple genres from MOBAs to FPS games.
  • Engagement Preferences:
    • Live Streaming: High consumption of live streams, notably on platforms like Twitch and YouTube.
    • Active Participation: Enthusiasm for participating in community-driven events and tournaments.
  • Common Issues:
    • Technical Challenges: Frequent complaints about hardware or software issues disrupting gameplay and tournament integrity.
    • Platform Preferences: Strong leaning towards accessible, free viewing options and aversion to exclusive paid features unless they offer significant value (Reddit comment).
  • Sentiments:
    • Expectations for Fair Play: Demand for fair competition devoid of any forms of cheating or unfair advantages.
    • Inclusive Gaming: Strong support for inclusive gaming events such as those for disabled gamers; however, mixed opinions on segregating tournaments solely by disability (Reddit comment).

Competitive Analysis

Key Competitors:

Based on Reddit mentions and discussions, main competitors include:

CompetitorsStrengthsWeaknesses
Twitch (Amazon)- Leading live streaming platform <br> - Strong community interaction features <br> - Established user base- Recent monetization strategies causing community friction
YouTube Gaming (Google)- Superior video storage and search capabilities <br> - Integration with Google services- Lower community interaction and engagement compared to Twitch
VALORANT (Riot Games)- High viewer engagement <br> - Frequent updates and competitive events <br> - Strong social media presence- Scaling issues and maintaining consistent player experience
Overwatch League (Blizzard)- Established franchise system <br> - High production value for tournaments- Declining viewer numbers <br> - Slow content releases
Discord- Easy team and community communication <br> - Integration with third-party gaming services- Potential security concerns and privacy issues
Juked.gg- Aggregates multiple eSports events in one place <br> - Offers a dedicated portal for competitive gaming streams- Limited user base <br> - Dependence on third-party data and event coordination

Business Model

  • Monetization Strategy:

    • Subscription Plans: Offering exclusive content, ad-free experience, and bonus features such as advanced analytics for player performance.
    • Sponsorships and Partnerships: Collaborations with leading hardware manufacturers, game developers, and brands for exclusive tournaments and events.
    • Commission on Prize Pools: Taking a small commission from prize pools in organized tournaments.
    • Merchandising: Selling branded merchandise, both digital (e.g., skins, emotes) and physical (e.g., apparel, accessories).
  • Cost Structure:

    • Technology Infrastructure: Servers, streaming platform maintenance, and development costs.
    • Marketing and Promotion: Advertisement campaigns, influencer partnerships, and online marketing.
    • Event Organization: Venue rentals, logistics, and staff wages for organizing and streaming live tournaments.
  • Partnerships and Resources:

    • Hardware Partners: Align with companies like NVIDIA, Intel, and ASUS for technology collaborations.
    • Game Developers: Work closely with developers to secure exclusive rights and early access for organizing tournaments.
    • Streaming Platforms: Strengthening ties with Twitch, YouTube, and Facebook Gaming for broader reach and diverse audience engagement.

Minimum Viable Product (MVP) Plan

Core Features for MVP:

  1. Tournament Management System: User-friendly interface for scheduling, registering, and managing tournaments.
  2. Live Streaming Integration: Seamlessly integrates with Twitch and YouTube for broadcasting matches.
  3. User Profiles and Leaderboards: Feature player stats, achievements, and global rankings.
  4. Secure Payment System: For handling prize pools, subscriptions, and merchandise sales.

Development Timeline:

MilestonesTimeline
Market Research & PlanningMonth 1
Prototype DevelopmentMonth 2 - Month 3
Feedback & Iteration (Beta Launch)Month 4 - Month 5
MVP LaunchMonth 6
Post-Launch Review & UpdatesMonth 7 onwards

Success Metrics:

  • User Engagement: Daily active users and session length.
  • Subscription Growth: Number of new and returning subscribers.
  • Tournament Participation: Number of hosted tournaments and registered participants.
  • Revenue: Income from subscriptions, sponsorships, and merchandising.

Go-to-Market Strategy

  • Launch Event: Organizing an inaugural eSports tournament to showcase the platform’s capabilities and attract early adopters.
  • Influencer Partnerships: Collaborate with top gamers and influencers to drive awareness and engagement.
  • Social Media Campaign: Leveraging targeted ads on platforms like Instagram, Twitter, and Reddit to reach the gaming community.
  • Community Building: Establish forums and discussion groups on Discord and Reddit to foster a community around the platform.
  • Referral Programs: Introduce a referral program offering users incentives for bringing in new participants.

Marketing Channels:

  1. Social Media: Facebook, Instagram, Twitter, and TikTok for broad engagement.
  2. Video Platforms: Twitch and YouTube for streaming and event promotions.
  3. Gaming Communities: Reddit, Discord, and niche forums to tap into dedicated gamer audiences.

Relevant Sources

eSports Tournaments

post

GameStop needs to build more eSports tournament arenas

r/Superstonk - January 29, 2023

There are a lack of facilities that could be used to establish a bigger eSports presence in the USA. Each city needs one and it could also be the flagship GameStop store.

post

Epic Games will provide $100,000,000 for Fortnite eSports tournament prize pools in the first year of competitive play

r/PS4 - May 21, 2018

Epic Games will provide $100,000,000 for Fortnite eSports tournament prize pools in the first year of competitive play

post

C9 Challenger vs. NRG eSports / NA LCS 2017 Spring - Promotion Tournament / Post-Match Discussion

r/leagueoflegends - August 6, 2016

An in-depth discussion and post-analysis thread about the results, highlights, and challenges of the NA LCS 2017 Spring Promotion Tournament between Cloud9 Challenger and NRG eSports.

post

PS5 USB ports reportedly ‘melted’ at Evo 2023 esports tournament

r/gadgets - August 7, 2023

Reports have surfaced at the Evo 2023 eSports tournament involving PS5 USB ports melting possibly due to unsupported USB converters.

post

Most Watched Esports Tournaments of 2021

r/LivestreamFail - December 28, 2021

List and discussion about the most watched eSports tournaments of 2021, showcasing the popularity and trends within the industry.

post

eSports Tournament Software Recommendation

r/esports - December 8, 2023

A Reddit user seeking advice on software for organizing internal eSports tournaments across multiple geographies, and the subsequent discussion focused on different tools.

post

Who here has experience in eSports Tournaments?

r/CoDCompetitive - April 27, 2023

A Reddit user looking to form a team for eSports tournaments, seeking advice and suggestions from experienced players.

comment

r/Superstonk - January 29, 2023

Cool idea, but as the world financial markets implode, I suspect virtual tournaments will be best for most. Ready Player One?

comment

r/PS4 - May 21, 2018

I just cannot see Fortnite being an eSports title. It's heavily reliant on RNG.

comment

r/territorial_io - January 21, 2024

If you have Discord, you can find many clans' Discord servers and organizations such as CTV, TTL, TCC, GCC, BetterTT, KYS and more.

Gaming Platforms

post

Microsoft acquires Smash.gg esports tournament platform

r/Games - December 2, 2020

Microsoft acquires the Smash.gg esports tournament platform, adding to its portfolio with an essential tool for organizing esports events.

post

ReddiT♐♐ 2024 NBA Finals Live Stream NBA Finals 2024 Live Stream 2024 NBA Playoffs Live Stream NBA Playoffs 2024 Live Stream 2024 NBA Finals Game 1 Live Mavericks vs Celtics Live Stream Celtics vs Mavericks Live Stream NBA Live Stream NBA Streams NBA Game Live Celtics vs Mavericks

r/EaglesvsFalconsLiveus - May 17, 2024

ReddiT♐♐ 2024 NBA Finals Live Stream NBA Finals 2024 Live Stream 2024 NBA Playoffs Live Stream NBA Playoffs 2024 Live Stream 2024 NBA Finals Game 1 Live Mavericks vs Celtics Live Stream Celtics vs Mavericks Live NBA Live Stream NBA Streams NBA Game Live Celtics vs Mavericks

comment

r/GlobalOffensive - December 7, 2017

Would they promote a twitch stream though?

comment

r/StardewValley - February 1, 2020

Best gaming community hands down

comment

r/mildlyinteresting - February 14, 2019

This restaurant live-streams their kitchen

Competitive Gaming

post

Territorial eSports tournament

r/territorial_io - January 21, 2024

A user asking the community if territorial should have its own eSports tournaments and championships.

post

Highest tournament winnings for Pakistan in eSports

r/DotA2 - February 10, 2015

Discussion thread for the highest tournament earnings for Pakistan in the realm of eSports, spotlighting particular players and events.

post

WarOwl- Crashing an eSports Tournament (IEM Oakland)

r/GlobalOffensive - November 28, 2016

ID: 5fcwrk Title: WarOwl- Crashing an eSports Tournament (IEM Oakland)

post

PH League of legends eSports scene getting dogpiled locally and internationally after soke questionable tournament disqualifications

r/PHGamers - June 2, 2024

PH League of Legends eSports scene getting dogpiled locally and internationally after some questionable tournament disqualifications

comment

r/gaming - October 1, 2016

Crowds for different competitive gaming events

comment

r/CryptoMoonShots - June 6, 2021

I've been in since day 1 and still holding, great project with a solid community and committed team behind it. Still early and currently at an amazing price!

comment

r/leagueoflegends - March 1, 2013

Silver lining: no more Hatperson.

comment

r/tech - April 5, 2021

I probably get downvoted for being too naive. But I would rather they compete in the same tournament as others. E-sports doesn’t require physical strength.

comment

r/leagueoflegends - August 6, 2016

Congrats to Cloud 9 for making a million dollars.

comment

r/Nootropics - August 15, 2015

This was inevitable now that real money is on the line.